The Coffee House

           ~Download~

 Built for the Berry Sweet Town Project “Sugar Valley” and created for the express desires of the Twist Family (originally created by Berrypie27 and recreated with permission). This modern home includes:

  • 3 bedrooms (furnished lavishly)
  • 3 bathrooms (all plumbing upgraded)
  • Study
  • Entertainment room (with dance floor and bar)
  • Lounge
  • Workout room
  • Library (includes all skill books)
  • Several exquisite portraits of the inhabitants
  • Set of large, cut smoky quartzes dispersed throughout the house
  • Twister, the Blowfish
  • Sunny, the Goldfish
  • All upgradeable objects have been upgraded by a level 10 handiness sim
  • Ingredients for all popular recipes included
  • Household has the “No Bills Ever” addition, so no need to worry about that fright
  • NO CC/No EP or SP required either! Only base game needed

 The lot is to be placed at 260 Sunnyside Boulevard.

 

The Twist Family- Remade

             ~Download~

             Originally created by Berrypie27 for the Berry Sweet Town Project “Sugar Valley” and recreated with permission of the original creator by me (SunsetValley01) with no custom content. It includes Mocha, Cino and Espresso Twist; three siblings who have embarked on their journey in Sugar Valley, but will they intrude on each other’s personal lives, and stop any budding romance?

~Download the Original Version~

~Berry Sweet Town Project Planning Thread~

April 30, 2010 at 7:33 am 3 comments

Suburban Living $42k

Download Lot

• Kitchen
• Dining Room
• Living Room with fireplace and plasma screen t.v.
• Study
• Hobby room
• 2 bathrooms
• Supports a family of five (including nursery)
• Home grown garden
• Natural Spawners
• ONLY $42K!
• No WA required
• CC patterns are transferable!/No CC objects
• Calm and elegant interiors

April 30, 2010 at 7:32 am Leave a comment

Winter Designer Showdown

Download Lot

I am really proud of what was supposed to be my BnS Winter Designer Showdown entry  (unfortunately, I had computer problems and couldn’t get it to upload). I used a mulberry and dark green colour scheme throughout the house, trying to keep a classic and comfortable feel. It has some great surprised for you, and no expense spared. In total, the house costs around $92k. I’ll outline the facts for you:
• 20 x 30 lot size
• $91, 639
• Study on the first floor with laptop
• Hobby room on the second floor
• 2 bathrooms (only one equipped with shower and bathtub)
• Master bedroom (includes laptop, big decorative moodlet boost)
• TV Room
• Living Room
• Fully equipped kitchen (includes plasma screen TV.)
• Kids room (supports 2 kids, contains desk for homework)
• Outdoor entertainment area
• No CC (only transferable patterns)
• 5 Life Fruits in the refrigerator
• Several Large, Expensive Cut Rubies around the house (good price for them too!)
• All upgradeable items were upgraded by a level 10 handiness sim (my wonderful simself!)
• Good for a budgeting family of 5, really nice, and not too expensive.

Hopefully you like it. The lot has been play tested by more than one sim (once by my simself, once by a family of 5 (two parents, baby and two children) and once by a couple with a baby).

April 30, 2010 at 7:31 am 1 comment

Cause and Effects: A Basic Tomb Building Tutorial

I originally had this up on the TS3 site, but they took it down after featuring it *sad face* Since then I’ve had a lot of inquiries about it and have posted it once on the Simmer’s Society, and now I’m going to post it here! There are no pictures, because as stated, I had those on the TS3 site too, and I just don’t feel the urge to re-take seventy-five pictures, rebuild my examples, and so on so forth. So, here ya go…

___________________________________________________________

Hello everyone, and welcome to my tutorial on making tombs. To start, I’d like to go over some basic things you’ll need to have/know before attempting to build a tomb:

1-     World Adventures is required for all of these steps

2-     Sufficient skills in building

3-     Understanding of the concept of the basement tool

4-     Understanding of general cause and effect reactions

This is not a tutorial on how to make a basement, so we will be jumping straight into building. If you are not acquainted with building basements, please find a tutorial for that before beginning a tomb. This is not a tutorial that holds your hand, and it is for people with general knowledge of building. This also only covers the basics of tomb building. I’m hoping to come up with a more advanced tutorial later.  I’d also like to mention here that everywhere mentioned SHIFT + LEFT CLICK, you also need to include a CNTRL + SHIFT + LEFT CLICK.

  For my example today, I will be using the Tudor lot in Sunset Valley. I have already made my general basement below and have decided to place the secret passage to the tomb in the garage.

  As you can see, I have two levels to my basement and, in general, it is a very simplistic shape. I will add walls and passages as I go along to create the separate rooms, and I find this technique easiest for planning tombs. Don’t forget to place floor tiling and wall paper. After planning out all the rooms (this is important and you should have your layout planned before furnishing and adding triggers), I can begin by placing my entrance to the tomb. At this point, you will need to open up your cheat box and enter testingcheatsenabled true, then buydebug.

  From build mode, select the desired staircase. Thanks to the new update, these are customizable so it works well with the motif you are going with. In my case, I am building an Egyptian tomb, so I have gone with the Egyptian styled staircase and re-coloured it to match my brick walls and flooring.

  The first real step in building your tomb happens now. Do you want the staircase to be hidden, and have it open with the help of a switch or key? If you answered yes, go to buy mode and select the category with the ? . This should include various items, including numerous switches.

  For my staircase, I’ve selected the floor panel. Now, here comes the important part. To make my staircase invisible, SHIFT + LEFT CLICK on the staircase. Several options should pop up, select the HIDE option. Your staircase should go invisible. Now SHIFT + LEFT CLICK on the floor panel, and select the LINK TRIGGER option and STEP ON.  Go back to your staircase and SHIFT + LEFT CLICK on them. Select the option LINK TO ACTIVATED BEHAVIOUR and then APPEAR. You have now told your stairs to appear when someone steps on the floor panel.

  As you can see, my floors lead into the tomb. Place your objects before linking any object to anything else. IMPORTANT NOTE: ALWAYS PLACE THE TOMB ROOM MARKER OR ELSE YOUR DOORS WILL NOT LOCK.

  Now, I like to place my door first. From build mode you can select the Hidden Door, as I have, or from the buy mode category ? you can select any door you like. SHIFT + LEFT CLICK on the door, and, if you want it to be locked, select LOCK. Now, for my tomb, I want the door to open with the pulling of a torch.

  In the Buy Mode Category ?, select the Lever Torch, SHIFT + LEFT CLICK on it, select ENABLE LEVER. Now we need to link the torch to the door. For my door, I’ve also selected HIDE, so it is invisible and locked. I SHIFT + LEFT CLICK on my torch, LINK TRIGGERS… PULL. Then, SHIFT + LEFT CLICK on the door, LINK TO ACTIVATED BEHAVIOUR…. OPEN. This has linked the action of pulling the torch to opening the door. The door will become visible of its own accord.  There are also many other options you can perform with the SHIFT + LEFT CLICK. These include changing the colour of the torch, which I have done here to indicate something special, you can make the door undiscoverable, which means the player cannot INSPECT, and you can also make the door and lever unusable by NPC players, which is advised so NPC cannot break into your tomb.

  And now, I’d like to add some treasure to my first room. For the sake of this tutorial, I have added everything separately, but for the sake of your sanity, you should add everything BEFORE linking objects. Alright, so I have placed and re-coloured two floor panels and two wall openings. I have “hidden” the wall openings using SHIFT + LEFT CLICK… HIDE and have also specified my treasure component by selecting TREASURE COMPONENT, in the original SHIFT + LEFT CLICK menu. I have made this a small treasure because it is the beginning of the tomb. And now, I link the floor panels to the wall openings so that they become visible when a sim steps onto the panel. I do this by SHIFT +LEFT CLICK, LINK TRIGGERS… STEP ON with the first floor panel and then SHIFT +LEFT CLICK, LINK TO ACTIVATED BEHAVIOURS… APPEAR with the wall opening. It is important to link a trigger and then activate the behaviour. If you want to do multiple things with one trigger, you must go back and click LINK TRIGGER and then select the object you want to have the behaviour EACH TIME!

  So now, your sim would have collected a small sum of money and opened the door. I have fully decorated my first room. I’ve placed two doors on either side, locked them, and hidden them from view with the process covered on the last page. I have placed two wall traps, hidden them using the same process as the doors and set their type as fire by SHIFT +LEFT CLICK… SET TRAP TYPE… FIRE. I’ve set their trap state by SHIFT +LEFT CLICK…. ARMED AND INVISIBLE. I’ve placed my tomb room marker, a hidden switch (the green rug-like thing in front of the main entrance), lever torches, a floor panel and a treasure chest, coin pile and rubble piles.

  I begin my linking by going in the order I want events to happen, I’m going to exclude the SHIFT + LEFT CLICK stage from now on so this can go by a little bit faster. Everything in caps implies that you’ve already selected the item in question with SHIFT +_LEFT CLICK.  I LINK TRIGGERS… HIDDEN SWITCH the green rug and LINK TO ACTIVATED BEHAVIOUR… CHANGE SET COLOUR: RED on the torch I am using as the lever. This means, as the sim enters the room, the torch lever will turn red. I now link the torch and the floor panel by LINK TRIGGER… PULL the torch and LINK TO ACTIVATED BEHAVIOUR… APPEAR on the floor panel. This means when a sim pulls the torch, the floor panel will appear. Now, for dramatic effect, I want the two wall traps to burst into flame as a sim pulls the lever and the floor panel appears. To do this, I go back to my torch LINK TRIGGER… PULL and then LINK TO ACTIVATED BEHAVIOUR… FIRE ONCE on the wall trap. I go back and repeat this process for the other wall trap. So now, as a sim pulls the torch lever, fire will burst from invisible wall traps on either side of them and a floor panel will appear behind them.

Moving on, I now link the floor panel to the doors. I select LINK TO TRIGGER…. STEP ON with the floor panel, then LINK TO ACTIVATED BEHAVIOUR… APPEAR, and then repeat the link to trigger process with the floor panel and select LINK TO ACTIVATED BEHAVIOUR… UNLOCK with the same door. I then repeat this process over again for the other door.

And now, I turn move objects on, place a treasure chest on the floor. TREASURE COMPONENT… and select the treasure you want within. I then hide it beneath the rubble pile in the corner. A sim will have to clear the rubble pile to get to the treasure chest. In the other rubble pile, I hide a chest containing the Key of Burning Sands, which will be used later in the tomb to unlock a door. I will cover keystones and mummies in my next tutorial and as well as pools.

___________________________________________________________

Please do not redistribute, or claim as your own. I’ve worked hard to compile this information for you, so it would mean a great deal to me that instead of copying and pasting, you linked to this post, or cited my work. Thank you, Sunny

©2010 SunsetValley01

April 30, 2010 at 7:30 am Leave a comment

The Monet Art Collection

Download the Bathing Scene

Download Monet Painting a Painting

Download a Monet Scenery(the Drawing)—

Download the Parc Monceau

Download La Promenade

I don’t use a lot of CC, but I’ve started getting bored with the lack of paintings available for us builders. I don’t really trust that kind of third-party content, unless it is tried and true, so I figured, who better to get my CC from than myself! So here is the first of my creations, the Monet Art Collection. This was my first attempt, and I thought it turned out okay. My next ones are a lot better though, haha (they’re not quite finished yet).

The Monet Art Collection is composed of 5 Monet Paintings (their titles are so unoriginal). They’re all sims3pack files.

Please leave me a comment and tell me what you think!

April 26, 2010 at 8:52 pm 3 comments

Twallan’s Career Mod

I have, as of yet, not played with it in-game, but I know Twallan is a gifted creator, and makes quality stuff. So here is v_18 Phase 4 of the Career Mod. Read through the details carefully! As he says, if anything CAN go wrong, it WILL go wrong. He’s very quick at fixes though and great with answering questions, so I shouldn’t have any fear. If you haven’t yet, I would check out some of his other amazing mods!

Once I’ve played around with it, I’ll come back and let you know how it is!

April 9, 2010 at 3:04 pm Leave a comment

Free Items at the TS3 Store!

Hi all, I just wanted to let you all know that you can find a lot of free items at the TS3 Store (I use them in my builds too). If you go on over to the Simmer’s Society, in this post here, you can find a great list of free items at the store. So head on over!

April 9, 2010 at 7:27 am

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